Behavior Design
English
English
Behavior Design
English
Behavioral design bridges the gap between scientific insight and real-world results.

If you're tired of guessing or simply copying competitors, and you want to systematically influence behavior – this guide is for you.

To save you from drowning in research, I've gathered all the essentials and cut out the fluff. I've compiled 9 key frameworks. No filler, just what works. You'll find practical cases, clear examples, and actionable micro-steps. It's time to stop reading theory and start implementing and measuring right away.

What You'll Gain from This Guide

After reading this guide, you will:

Rely on evidence-based science for your decisions, rather than just observing competitors.

Discover the most effective approaches, concepts, models, and methodologies.

Learn how to choose and apply one of the 9 frameworks within your own process.

Understand why users sometimes fail to complete desired actions, even with user-friendly interfaces.

Increase user engagement and retention, and boost conversions at every touchpoint in your product.

Potentially add to your salary by demonstrating a tangible impact.

Ready to Dive In?

Now that you're hooked and your motivation is high, let's make your learning experience comfortable. This guide will take about 60 minutes to read carefully. So, I suggest you turn off notifications, grab a nice cup of tea or coffee, and immerse yourself in the world of behavioral psychology.

Let's kick things off with two fundamental models from behavioral psychology. These models laid the groundwork for all modern design approaches and remain highly applicable in interfaces today.

Classical Conditioning

Operant Conditioning

Habit Loop

The Trigger Map

Soon

BJ Fogg Behavior Model

Soon

COM-B Behavior Model

Soon

Behavior Change Wheel

Soon

Behavior Change Technique Taxonomy v1

Soon

EAST 2.0

Soon

When and Which Model to Apply

Classical Conditioning

Operant Conditioning

Habit Loop

The map

The Trigger Map

Mountain

Soon

BJ Fogg Behavior Model

Gear

Soon

COM-B Behavior Model

Flower

Soon

Behavior Change Wheel

Shelf of book

Soon

Behavior Change Technique Taxonomy v1

Shelf of book

Soon

EAST 2.0

Dropped domino

Soon

When and Which Model to Apply

Classical Conditioning

Operant Conditioning

Habit Loop

The Trigger Map

Soon

BJ Fogg Behavior Model

Soon

COM-B Behavior Model

Soon

Behavior Change Wheel

Soon

Behavior Change Technique Taxonomy v1

Soon

EAST 2.0

Soon

When and Which Model to Apply

Interface
Stop user bleed. Talk to me.

I show teams, products, and founders exactly:

  • where and why users get stuck;

  • how to enhance onboarding and retention;

  • how to build gamification that matters.

Brain
Design mentorship

Middle-level and senior designers: one-on-one mentorship. No lectures. Your tasks, your cases, growth through action.

All rights reserved, Igor Tomko ©2025

English
Interface
Stop user bleed. Talk to me.

I show teams, products, and founders exactly:

  • where and why users get stuck;

  • how to enhance onboarding and retention;

  • how to build gamification that matters.

Brain
Design mentorship

Middle-level and senior designers: one-on-one mentorship. No lectures. Your tasks, your cases, growth through action.

All rights reserved, Igor Tomko ©2025

English
Interface
Stop user bleed. Talk to me.

I show teams, products, and founders exactly:

  • where and why users get stuck;

  • how to enhance onboarding and retention;

  • how to build gamification that matters.

Brain
Design mentorship

Middle-level and senior designers: one-on-one mentorship. No lectures. Your tasks, your cases, growth through action.

All rights reserved, Igor Tomko ©2025

English