Behavior Design
English
Behavior Design
English
English

BJ Fogg Behavior Model

You've created an awesome screen. Everything's clear, there are only a few steps, and the visuals are incredible.

But the user isn't clicking. Why? They "should," right?

Or maybe they just... can't? Don't want to? Or didn't even notice what to do?

Behavior

=

Motivation

+

Ability

+

Trigger

Everything needs to align at a single point. This is the Fogg Behavior Model.

This is an easy-to-use tool for improving UI/UX at the screen or user step level. The model will help you design a screen so that users clearly understand what to do and want to do it.

The model was formulated by Brian Jeffrey (BJ) Fogg, a research professor at Stanford's Persuasive Tech Lab. In 2002, Fogg published "Persuasive Technology: Using Computers to Change What We Think and Do", and in 2007, he began giving public lectures.

Behavior = Motivation × Ability × Prompt

(all must converge at one moment)

  • You sent a notification, but it's ignored → the trigger didn't work

  • The button is right there, but they don't click → there's no motivation

  • The motivation is there, but it's 5 steps to the goal → ability is low

Behavior doesn't happen simply because one of the three components is "sagging."

Motivation

This is the internal "why" – the impulse that drives a user to take action. In the Fogg model, it's often broken down into three pairs of core drivers:

Positive

Negative

Pleasure

Gaining benefits, pleasant sensations.

Example: "You'll save 10% of your time."

Pain

Avoiding discomfort or loss.

Example: "Without the update, you'll lose security."

Hope

Expecting growth, improvement, or future reward.

Example: "Complete 10 exercises and earn a badge."

Fear

Apprehension of missing an opportunity or facing a threat.

Example: "Only 2 spots left!"

Acceptance

Desire to be part of a group, approval from others.

Example: "1,200 people have already started."

Rejection

Fear of being excluded, judged, or misunderstood.

Example: "All your colleagues have joined the discussion, but you haven't."

Ability

This refers to how easy it is to act right here, right now. It depends on the factors listed below. The lower the cost for each point, the higher the Ability and the easier it is to cross the Action Line.

Prompt (Trigger)

Don't confuse this with AI prompts! Here, a Prompt is simply a trigger: a signal that encourages action. It has no relation to "requests for ChatGPT."

If both Motivation and Ability are low, a trigger won't work. Start by addressing those first.

Action Line

Don't confuse this with AI prompts! Here, a Prompt is simply a trigger: a signal that encourages action. It has no relation to "requests for ChatGPT."

If both Motivation and Ability are low, a trigger won't work. Start by addressing those first.

Note

Key Takeaway

The model explains behavior through motivation, ability, and triggers, and provides insight into how to influence these core ingredients.

Note

Key Takeaway

The model explains behavior through motivation, ability, and triggers, and provides insight into how to influence these core ingredients.

Note

Key Takeaway

The model explains behavior through motivation, ability, and triggers, and provides insight into how to influence these core ingredients.

You've made it past the halfway point 60% of the guide is now behind you! That's a huge accomplishment. And yes, you've probably lost focus more than once and caught yourself wondering, "How much more?

But ahead are more complex frameworks that build upon each other. They'll show you why even a seemingly perfect interface might not work and, more importantly, what you can do about it.

Take a quick break now: stand up, stretch your shoulders, and top off your tea.

Consider this: What insights have you gained that you can apply right now?

And we'll continue…

While the Fogg Behavior Model is primarily focused on a specific screen or action, the next model dives into strategy. It will help you understand the deeper barriers that prevent action.

What do you want next?

Classical Conditioning

Operant Conditioning

Habit Loop

The Trigger Map

Soon

BJ Fogg Behavior Model

Soon

COM-B Behavior Model

Soon

Behavior Change Wheel

Soon

Behavior Change Technique Taxonomy v1

Soon

EAST 2.0

Soon

When and Which Model to Apply

What do you want next?

Classical Conditioning

Operant Conditioning

Habit Loop

The Trigger Map

Soon

BJ Fogg Behavior Model

Soon

COM-B Behavior Model

Soon

Behavior Change Wheel

Soon

Behavior Change Technique Taxonomy v1

Soon

EAST 2.0

Soon

When and Which Model to Apply

What do you want next?

Classical Conditioning

Operant Conditioning

Habit Loop

The map

The Trigger Map

Mountain

Soon

BJ Fogg Behavior Model

Gear

Soon

COM-B Behavior Model

Flower

Soon

Behavior Change Wheel

Shelf of book

Soon

Behavior Change Technique Taxonomy v1

Shelf of book

Soon

EAST 2.0

Dropped domino

Soon

When and Which Model to Apply

Interface
Stop user bleed. Talk to me.

I show teams, products, and founders exactly:

  • where and why users get stuck;

  • how to enhance onboarding and retention;

  • how to build gamification that matters.

Brain
Design mentorship

Middle-level and senior designers: one-on-one mentorship. No lectures. Your tasks, your cases, growth through action.

All rights reserved, Igor Tomko ©2025

English
Interface
Stop user bleed. Talk to me.

I show teams, products, and founders exactly:

  • where and why users get stuck;

  • how to enhance onboarding and retention;

  • how to build gamification that matters.

Brain
Design mentorship

Middle-level and senior designers: one-on-one mentorship. No lectures. Your tasks, your cases, growth through action.

All rights reserved, Igor Tomko ©2025

English
Interface
Stop user bleed. Talk to me.

I show teams, products, and founders exactly:

  • where and why users get stuck;

  • how to enhance onboarding and retention;

  • how to build gamification that matters.

Brain
Design mentorship

Middle-level and senior designers: one-on-one mentorship. No lectures. Your tasks, your cases, growth through action.

All rights reserved, Igor Tomko ©2025

English